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Character Design

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2022
​​Character designed during my 3D Modeling ans Sculpture class, where we had to design a character, model it on ZBrush, create UV maps, color it in Substance Painter and prepare it for 3D printing. 
This character is meant to match PIX the robot under the same storyline.
You can check the final 3D Model of this character Here.
 
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2021​
​Characters created for the shortfilm "Pájaro Rojo" ("Red Bird")
Since not everyone from the team knew how to draw, and the shortfilm was meant to be 2D animated for class, we decided to make both the characters and the storyboard as simple as possible so everyone can adhere to the style as closely as possible withouth worrying about the drawings.
​* ​You can check out the final shortfilm Here.
 
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Character created for our 3D Modeling class, where we had to create an animated clip using an audio of our choosing where two characters interact with each other, one stock model from the internet, and one made by ourselves from start to finish (design, modeling, rigging)
Audio from "Legends of Runeterra: Tahm Kench and Fortune Croaker card interactions" (Here)
Heavy (From Team Fortress 2) character rig by Sachin Pokhriyal (Here)
Watch the final animation Here.
 
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Project created for Coco School's 3-day challenge, "Master's Jam", where we had to create a character and an environment in 3 days.
The creation process video con be found Here.
 
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Character for our first 3D animated project in school, where we had to design, model, rig and animate a robot interacting with its environment.
Watch the final animation Here.
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© Elena Derbez 2024.  All rights reserved.
  • Home
  • Visual Development
  • Character Design
  • Illustration
  • Shortfilms
  • About Me